Exploring Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV series has come back to its platform, and it's accurate to state that fans were agreeably astonished by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's journey.

There was Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who starts doubting his cult's leadership and causes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wilderness.

Setting the Stage for Season Two

The debut season's finale revealed a major secret about those responsible for the global annihilation that trapped a society in bomb-proof bunkers for centuries. It also left plenty of questions unresolved for the next installment – and, this time, expectations are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the feedback to the show, so now people are bringing more excitement and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, despite the fact that it was technically flawed at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much fun to incorporate into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its makers insisted on real props and locations were built, reflecting the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”

Actually, pretty much everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by talented film-makers who are also dedicated players, alongside the game developers behind the video games. This mutual respect for the universe is evident in the final product.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This approach will foster a different audience reaction, something the team themselves are excited to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”

Glenn Morgan
Glenn Morgan

An art historian and curator passionate about modern art movements and cultural narratives.